I found this out accidentally when I did something I didn't expect to work, and when it did I was somewhat horrified (at the result) and excited (that it worked)! I loaded a previous save and tried a different approach to the problem and that worked as well!Īs small of an effect as those different solutions might have had on the story, it made the world feel more substantial, and my actions more impactful. I was pleasantly surprised to discover that there were some puzzles with multiple solutions, with varying effects on the story. It wasn't all looking for just the right spot to use a certain item, or constantly combining things together to make the object you really need. The variety of puzzles was also quite refreshing for a point-and-click. However, after this second time I never felt the need again and soon was caught back up in the universe and enjoying the experience. Another puzzle soon after did fit into the "inexplicable answer" category (while grease is itself sticky, it is also a lubricant it does not make things stick, it makes them slick), which annoyed me even more. When I found out what I was supposed to do I was so upset that for a while afterwards I just expected each puzzle that I couldn't immediately figure out to have some inexplicable answer. Unfortunately there was one puzzle early on that was so counter-intuitive that I could not figure it out without looking online for a walkthrough. For the most part these puzzles are well engineered and figuring them out can give you a sense of reward. You play as a robot named Horatio, with a rather witty companion named Crispin-who provides the majority of the humor throughout the game-on a mission to recover something taken from you.Īs is normal for adventure games, you'll be doing a lot of puzzle solving. Taking place in a world where all the humans have mysteriously disappeared, leaving their robotic creations behind, Primordia is a tale of loss and self discovery that touches on some fairly serious issues without pushing them too far or attempting to achieve a certain agenda. Smoke-slinger, and Lane took a break from being CFO and started handing out the
Took on duties as point-man Assault, Art Director Brent Fox became our The boots of the Heavy, Tara took up a rifle as Cyndi’s understudy, Brandon Our fearless leader, Steve Taylor, stepped into As my rosterĮxpanded and injuries kept my A squad out for extended periods, I started toĭraft in more of my colleagues. Shotgun jockey, and Jared, lead designer and walking medkit. Myself, the devil-may-care PR Heavy not afraid to stand in the open to take aĬrucial shot, Cyndi the QA super Sniper, Matt, kamikaze office manager and Early missions were almost always conducted by It didn’t help that EXALT had started rearing its ugly head.
The world’s nations in the yellow or orange panic spectrum. By theĮnd of March, NinjaBeeCOM was teetering on the brink of global panic, with half Up I was already finding myself acutely behind the curve without MECs. Pursue my slavish devotion to early satellites, but before the first month was Build order was heavily disrupted by the addition of Meld.